MANUAL

SYSTEM SET-UP

  1. WEBSITE ADDRESS: yoursociety.advantagereferee.com

  2. REGISTRATION: New members register as REFEREES or REVIEWERS.

  3. ACTIVATION: Administrators activate accounts for their REFEREES & REVIEWERS.

 

REPORTS

  1. START REPORT: Simply click on the REPORT link in the top navigation bar.

  2. SELF-REVIEW:

    1. REFEREES can start SELF-REVIEWS prior to the match to add their Pre-Match & Focus areas.

    2. The REFEREE adds the REVIEWER if one is assigned.

  3. REVIEWER: A REVIEWER can also start a REPORT and select the REFEREE.

  4. REPORT INFO: Add match information:

    1. Date, Select Team Colors (The selected colors represents the teams throughout the report).
      Type Team Names over the COLOR, add AR's if applicable, and Select Competition, Match Type and Level.

  5. SAVE the REPORT: Once the REPORT is SAVED, the UPLOAD VIDEO link appears.
    NOTE: OPENING AN EXISTING REPORT: The reports are on the HOME page and they are on your MYPAGE. On MYPAGE you click the DATE to open the report.

 

VIDEOS

  1. UPLOADING VIDEO to your REPORT in the system: Anyone can upload a video to an existing REPORT

  2. START UPLOADING:

    1. Open a report and click the VIDEO UPLOAD link (the UPLOAD LINK only appears when a report is SAVED)

    2. Select the video to upload, or drag and drop the file.

  3. VIDEO FORMAT: You may upload any video file format.

  4. UPLOAD SPEED:

    1. Upload speed is dependent on your internet speed, but compares exactly to popular video websites.

    2. With 12 Mbps UPLOAD speed, a 1GB video should upload in about 12 minutes.

    3. NOTES:

      1. Most internet services' upload speed is significantly slower than download speed

      2. Keep the browser window open during this process.

      3. BE PATIENT - Many of us do not upload videos too often, so it may be a new process to become familiar with

  5. ENCODING:

    1. Once uploaded, ADVANTAGE™ encodes the video to MP4 which plays on most devices.

    2. Encoding a 40 minute video takes about 12 minutes, and 90 minutes encodes in about
      30 minutes.

    3. Keep the browser window open during this process.

    4. Once uploading and encoding is complete, return to the REPORT.

 

DATA & CREATING YOUR PLAYLIST (TAGGING THE VIDEO)

 

 

  1. DATA:

    1. The REFEREE adds the REPORT DATA/STATS in a SELF-REVIEW.

    2. If a REVIEWER is assigned, then both the REFEREE and REVIEWER can add REPORT DATA/STATS.
      NOTE: it is important to ensure you do not duplicate entries that collect actual match data.

  2. CREATE PLAYLIST:

    1. To start reviewing the video, select the CREATE PLAYLIST​ button which is in the top right of the REFEREE’s or the REVIEWER’s COMPETENCIES section.

    2. You may record as much or as little DATA as you require.

  3. VIDEO TAGGING:

    1. PLAY the video and add ENTRIES in your PLAYLIST.

    2. If you select the green FULLSCREEN button , the NEW ENTRIES box appears in the top right hand corner.

    3. The system automatically calculates the data into the REPORT page. This is achieved by doing the following:

      1. HALF: Select the 1st HALF or 2nd HALF.

      2. TEAM COLOR:

        1. Select TEAM by color.

        2. Select the TEAM:

          1. that is Penalized; or

          2. with The Scrum Put-in; or

          3. a Card Awarded Against; or

          4. that Advantage was Played For; or

          5. that Scored Points; or

          6. that an Error Has Negatively Affected

    4. TIMESTAMP: To add the TIME IN, when the video is at the time where the clip starts, click in the empty cell to the right of the TIME IN cell and the system records the time. Follow the same process for the TIME OUT when the clip ends. NOTE: The TIME IN should provide enough time before the incident to provide context.
      UNIT: Select a UNIT: TACKLE, RUCK, LIN/MAUL (NO NEED TO TAG EVERY LINEOUT AS THAT DATA IS NOT RECORDED IN THE SYSTEM REPORT), FOUL PLAY, SCRUM (records as a scrum in the data), SCRUM RESET (when a scrum has been reset), GENERAL, ADV SCRUM NO GAIN, ADV SCRUM GAINED, ADV PK NO GAIN, ADV PK GAINED, Y CARD, R CARD, 5 - TRY, 2 - CONVERSION, 3 - PENALTY GOAL, or 3 - DROP GOAL.
      NOTE: When you select SCRUM/SCRUM RESET and the TEAM COLOR, and at that SCRUM, a PK or FK is awarded, you need to ADD ANOTHER PLAYLIST item, i.e.

      1. TEAM COLOR that has the put-in, TIME IN, TIME OUT, SCRUM/SCRUM RESET.

      2. TEAM COLOR that is penalized, TIME IN, TIME OUT, SCRUM, PK/FK.

    5. COMMENT/ERROR: Select, if applicable by clicking in the cell to select C or E
      NOTE: Comments/Errors are noted as a number in the REPORT data/stats, but they do not count toward grading the referee. They are in the report to assist in the referee’s development.

    6. PK or FK: Select, if applicable.

    7. COMMENTS: Add notes or comments if necessary, i.e. Tackler not rolling, High Tackle by 14. 

    8. ADD: When you have completed the ENTRY, click the ADD button

    9. DATA SAVING: Every entry that is ADDed or UPDATEd is automatically SAVED and the data is immediately transferred to the REPORT. When you are UPDATing an playlist item and you accidentally click ADD, the entry is duplicated and you would need to DELETE the original playlist item.

  4. EDIT ENTRY: Select that entry and it will appear in the top box. Once updated, click UPDATE

  5. DELETE ENTRY: Select the delete button to the right: X

  6. INTERACTION: The REFEREE and REVIEWER can respond or add comments to one another’s entries. If a REVIEWER comments on a REFEREE Playlist item after the REFEREE’S comments, the text will appear in BLUE.  If a REFEREE comments on a REVIEWER Playlist item after the REVIEWER’S comments, the text will appear in GREEN.

  7. RETURN TO REPORT: When you have completed the PLAYLIST, click the REPORT link at the top to return to the REPORT.

 

COMPETENCIES

  1. SELECT COMPETENCIES: Back at the REPORT all the data/stats are collected and you can now select the COMPETENCIES achieved:

    1. Clicking on a COMPETENCY represents that the competency was achieved.

    2. If you need to review what the COMPETENCY represents, click on the RED box to the left called VIEW COMPETENCIES and click on EXPAND at the top to see its brief explanation.

    3. To achieve a COMPETENCY, the referee should, on most occasions, meet the criteria for that COMPETENCY. The criteria may be determined/set by your union/society/organization.

    4. GUIDING PRINCIPLES:

      1.  A COMPETENCY can be met when it is refereed effectively, on most occasions - can be identified through data analysis or reviewing the playlist using the color coding to recognize trends such as repeated Penalties against one team, excessive referee Errors that affect one team, etc.

      2. A decision that has a large impact on the game may affect whether you determine if a COMPETENCY is met or not - it could be one decision or a collection of decisions.

    5. SAVE THE REPORT: The report is automatically saved every 5 minutes but you may manually SAVE as you work through the REPORT.

    6. SHOW PLAYLIST: At the bottom of the REPORT you can select SHOW PLAYLIST to review whilst completing the REPORT.

Contact

ADVANTAGE™

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